Kaixo ( hello in Basque )
The greater power of bad events over good ones is found in everyday events, major life events (e.g., trauma), close relationship outcomes, social network patterns, interpersonal interactions, and learning processes. Bad emotions, bad parents, and bad feedback have more impact than good ones, and bad information is processed more thoroughly than good. The self is more motivated to avoid bad self-definitions than to pursue good ones. Bad impressions and bad stereotypes are quicker to form and more resistant to disconfirmation than good ones. Various explanations such as diagnosticity and salience help explain some findings, but the greater power of bad events is still found when such variables are controlled. Hardly any exceptions (indicating greater power of good) can be found. Taken together, these findings suggest that bad is stronger than good, as a general principle across a broad range of psychological phenomena. Roy F. Baumeister and Ellen Bratslavsky, Catrin Finkenauer , Kathleen D. Vohs.
A recent project on residential housing that I designed my self. The objective, was to take a random site from google earth and use it as context to build on. The complex is composed of three story housing with apartments, that includes roof top gardens and a court yard within the complex. As cities are having a housing crisis, I think the increments of floors would be ideal. We must go upwards as this would allow larger rooms and more family knit environments. The larger windows should allow more light to penetrate and keep an energy saving sustainable home. I kept the basic brick work that modern British homes use to give the impression of solidity and a grounded ideal. Extreme design propositions tend to dissuade, as humans require familiarity to feel secure. I am quite pleased with this, and perhaps I will try and do more future designs as It is still a learning curve. The only problem I encountered was the vegetation in 3dsmax and ram. I had to model trees and make new grass patches, which I think I finally got it looking almost realistic, but the trees still require more work, however, due to ram limitations, that is something I shall leave until future upgrades. I acknowledge that the brick work does not follow construction lines, because the aim was speed, although I had to regress and spend more time on the vegetation and it was something I ignored. 🙂